With two players you each control a horseman, and Diablo Gold their roles are defined by their playstyles that are different. Neighborhood co-op is through splitscreen, making matters crowded but at least lets you explore independently, and solo players may switch between the two horsemen at any time which makes for a remarkably cohesive and lively experience.
The best accomplishment of the game is that both battle styles remain fresh and fun throughout the entire 15-hour affair, aided by a whole host of upgrades, items and abilities. War and Strife both get completely different abilities -- some as part of the standard progression, some concealed away from the beaten path -- and you are continuously bringing new combos and strengthens through the stores as well. One of the most interesting systems sees you amassing"cores" from defeating creatures and placing them onto a sprawling skill tree to unlock small -- but stackable -- stat raises and impacts. Updating these can require a lot of grinding in previous levels, but it's strong enough which you can wipe all your cores off the plank, start again and wind up with an extremely different-feeling set of fighters.
Art-wise this still resembles everything you expect from comic legend and long-time Darksiders designer Joe Madureira; filled to the brim with hypercolour muscles, skulls and lava. However, the shift in perspective allows for scale environments and some design. There's the occassional flub in which the game expects you to produce jumps or explore places which are obscured or warped from the intricate geometry, but more frequently the distance allows for badass minutes like chasing monumental supervisors or riding the undead horses across rotting plains.
Diablo: Immortal didn't have a huge presence at the BlizzCon of this year. This past year, the show of Diablo: Immortal for mobile angered many of buy Diablo 4 Gold the franchise fans, a lot of which can be hardcore PC gamers. Blizzard had enough controversy on its own plate before this BlizzCon with the Blitzchung situation, therefore it was not too surprising to see Diablo: Immortal go unmentioned during the opening ceremonies. And you know what? It is not bad. Diablo: Immortal is enjoyable and doing some interesting experiments using the formula of the franchise.