There's still a great deal of questions about how this will work--and of course why Sega decided to divide its MMO into separate games in this confusing manner--but I'm willing to be optimistic because the possibility this is clear. Despite being eight years old, PSO2 has some clever ideas I wish other MMOs would pay attention to. The real attraction has and will always be its demanding combat. At greater difficulties, one wrong move can get you killed, which places a tense but exciting focus on aligning ideal combos and studying enemy movements so you understand when to dodge. Its nine courses vary from gun-wielding Rangers that change the game into PSO2 Meseta a third-person shot to Bouncers that fly on a pair of rocket boots. Mastering the heaps of class skills and the way they work together is enjoyable, so I do not care that the images are outdated and also the levels lack variety. PSO2 is all about killing stuff.
While developers such as Bungie and Gearbox are constantly patching out"loot caves" to prevent players from denying that the grind, PSO2 turns it into a strangely compelling minigame. Parties who manage to kill enough monsters in a specific area quickly enough could activate a special event that triggers more monsters to spawn rapidly and increase the odds of them falling rare loot. If the party will continue to kill these respawning monsters in a quick enough pace--it's not easy--that the time limit on the event is extended. One time I had a celebration that dragged this out for an exhilarating 15 minutes. It had been like looter shot nirvana. This is the ending, buddy
But what would an internet game such as this be without a good endgame? Well, funny story, but Phantasy Star Online 2 doesn't have you. The only real objects that will pop up are new weapons that come tied to events where you need to overcome a specific urgent quest. You'll do this so that the boss will drop items that may be used to exchange for better weapons. But that's only useful if you would like to turn the problem levels up as large as they go. The game's pressing quests are fun, though.
Every day has multiple scheduled urgent quests. When it's time, you just walk up to the quest counter and take you. These may net you better gear, but as soon as you get to a certain point you are only likely to get a lot of crap you don't want that buy Phantasy Star Online 2 Meseta is just used to enhance the weapon you're currently using. Upgrading weapons is one of the game's biggest grinds as paying for the upgrades becoming really pricey at greater levels. But should you get pulled into the sport, you will receive about this by joining an alliance that runs time trial quests every week to help you flush with money.